![]() ![]() On occasion, the player will come across certain events will require the character to fulfill two stat requirements simultaneously in order to succeed. If the skill in question is one level below that requisite, that probability goes down to 33% on the other hand, a stat that's one level higher than the requisite has a 60% chance to result in success. If the survivor attempting the challenge has the required level in that skill, the chance of success will be 50%. It is possible for characters to succeed stat checks with any stat value, but the lower the level of the tested stat, the less likely the test is to succeed.Įach challenge has a hidden skill check value. Players are given multiple avenues of approach from which to tackle each event, many of which will test the party's stats in order to determine the outcome of the event. Additionally, there are different decks for different kinds of events (like low-mood events or generic road events), meaning that certain events may repeat before you get to see all of them if said events are in a different "deck". If handled successfully, these events can reward your survivors with bonuses like a stats buff or extra supplies however, failure can result in penalties such as loss of Morale or supplies, and even injury or death of party members.Įvents are loaded and laid out like a deck of cards every time an event happens, that event is taken out of the deck and can't happen again until the deck is reshufled, and the deck is only reshuffled when it runs out of events. Events are random scenarios that are presented to your group of survivors throughout the game.Īn Event will usually pose the party with a problem that they can address in a variety of ways.
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